Transformers · Patch release v5.22.1
# Patch release v5.22.1 We just had to fix the documentation! ** [Fix] Remove WIP doc for Ml4 (https://github.com/huggingface/transformers/pull/50124) from @remi-or
# Patch release v5.22.1 We just had to fix the documentation! ** [Fix] Remove WIP doc for Ml4 (https://github.com/huggingface/transformers/pull/50124) from @remi-or
nemotron-halloween
The weights of Mistral Large 4 (Le Chonk) are now open. A 1T parameter multimodal model, and best open-weight model for coding, trained in Europe.
arXiv:2610.36178v1 Announce Type: new Abstract: We measure, without sampling error, the probability a language model assigns to each integer from 1 to N when asked for a random number. For a fixed prompt the model defines one probability vector, which we compute by summing over each integer's scored spellings rather than estimate by sampling, removing the noise that limits earlier studies [1, 4]. We evaluate 18 open-weight model lines at five ranges up to N = 100, under 29 decoding configurations, on two inference stacks; 15 of them have matched base and instruction-tuned checkpoints that both give usable answers. Instruction tuning makes the distribution less uniform in all 15 pairs. It installs one heuristic, round-number avoidance, and sharpens another, endpoint avoidance. Base checkpoi
Opera has introduced a new web standard called WebAI, designed to allow users to run AI models directly in their browsers without relying on cloud services. This standard is compatible with multiple models; Opera demonstrated it using Google’s open-source Gemma model and also supports Apple’s on-device foundation models. By not being tied to any specific model and targeting open-weight AI systems, WebAI represents a continuation of Opera’s earlier efforts to enable large language models to run locally within the browser. Currently, WebAI is available as a preview feature in Opera One, Opera’s flagship browser, though users must manually enable it.
NVIDIA Nemotron 3.5 Transcribe and Granary v2: Intelligent Multilingual Transcription You Can Prompt and Adapt
Liquid AI released LFM3, 6 open-weight 2B-class models for text, vision, audio, omni and decisions. LFM3-1.7B uses a tri-hybrid backbone, a 256K context window and fits in about 1 GB at 4-bit. The post Liquid AI Releases LFM3: 6 Open-Weight 2B-Class Multimodal Models appeared first on MarkTechPost.
Author | Cynthia Editor | Zheng Xuan In 2026, the AI 3D landscape stands at a delicate crossroads. Momentum in the primary market continues to surge, with new models and startups emerging one after another, and single-image-to-3D generation now delivers photorealistic results that are almost indistinguishable from real-world objects. Yet beneath the dazzling demo façade, most generated outputs remain stuck at the “turntable showcase” stage: a meticulously crafted character or mechanical model slowly rotates under lighting, its scales, fabric folds, and metallic engravings rendered with lifelike detail. But as soon as these details enter real‑world production workflows—such as game engine rigging, industrial simulation, or 3D printing—their limitations quickly surface: structural fractures, backside collapses, fused details, and uneditable meshes begin to erupt, swallowing up the efficiency gains brought by AI through costly manual post‑processing. Fidelity in frontal views no longer equates to overall 3D quality—a consensus that’s taking hold across the industry. The race for AI‑driven 3D has shifted from the first half—“Can we generate?”—to the second half—“Can we deliver in real‑world applications?” It is precisely at this juncture that leading player Hi3D has made two strategic moves: officially open‑sourcing its production‑proven Hi3D V1.0 platform, while simultaneously launching the creator‑centric Hi3D Agent, which bridges the industry’s foundational layers and deeply embeds itself within the full creative workflow. Prior to this, the company—founded less than three years ago—had already delivered a solid track record: securing two consecutive rounds of funding within six months, totaling nearly $50 million, with top-tier investors like Sequoia China, IDG Capital, and Meituan Longzhu all participating; its Hi3D platform now serves over 120 countries and regions, supporting more than 2 million creators, and enjoys deep integrations with leading hardware manufacturers such as Tuzhu Technology and xTool. From academic breakthroughs in sparse geometry to open‑source, production‑ready models, and end‑to‑end connectivity via its Agent creation system, Hi3D has secured its ticket to the next phase of 3D generation. 01 3D Generation: Overhyped Demos, Underestimated Production Gaps The underlying logic of single‑image‑to‑3D generation inherently carries a perspective bias. As metrics like ULIP and Uni3D have repeatedly set new benchmarks, the industry’s past few years have been marked by an emphasis on front-facing views at the expense of holistic understanding, and on outward appearance rather than internal structure. However, the essence of a 3D asset lies in its ability to be rotated, edited, and manufactured as a three‑dimensional object. In a single character image, the vertical…
Can we trust LLMs to judge whether a research idea is novel?
Build specialized multimodal models with LFM3
On October 26, 2026, arXiv published a preprint paper titled “SPECMEM: Accelerating Agentic Tool Calling via Live Memory Management” (ID 2610.31840v1), introducing a new system called SpecMem that significantly reduces tool-call latency by enabling cross-session, online, user-level memory management for tool invocations.
arXiv:2610.32046v1 Announce Type: new Abstract: Recent \emph{test-time training} (TTT) frameworks have enabled open-weight large language models (LLMs) to outperform inference-only frameworks powered by frontier models on scientific discovery tasks. However, TTT introduces additional computational cost for online weight updates during the discovery process, making computational efficiency an important consideration when scaling to larger models. This motivates us to explore an efficient \emph{test-time adaptation} method for scientific discovery. We introduce \emph{Test-Time Memory Evolution} (TTME), a plug-and-play test-time adaptation method, as an alternative to TTT. TTME continually updates the external memory by distilling the experience to guide subsequent discovery without updating
arXiv:2610.32177v1 Announce Type: new Abstract: Humans reason about the physical world by flexibly combining different forms of inference as a problem unfolds. Achieving this flexibility is a major open challenge in AI: capabilities often remain separated across specialized models, limiting how they can be composed and jointly adapted to a task. We introduce $\Psi$-0.6, a unified vision-language world model that adaptively composes perception, language, geometry, and simulation within a shared reasoning process we call streams of thought. These streams interleave images, text, and explicit representations of geometry and motion, all of which the model can generate and interpret through a shared token interface. $\Psi$-0.6 surpasses leading open-weight models zero-shot on multi-view spatial
arXiv:2610.32055v1 Announce Type: new Abstract: Large language models (LLMs) often exhibit sycophancy, altering their answers to align with user suggestions even on objective factual and reasoning tasks. Yet the quantitative form of this influence--- and whether it is calibrated to source reliability--- remains poorly understood. In this work, we investigate this behavior through hint-induced answer shifts on MMLU questions, evaluating prompts of the form ``[Source] thinks the answer is (X)''. We systematically vary the source to which the hint is attributed (a professor, a friend, or a dog) across three open-source model families, Qwen, Gemma, and SmolLM. We show that the change induced by the hint follows a predictable structure well-characterized by an exponential tilt: the hint induces