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MemoAIMusic & audio

MemoAI is an AI-powered audio-to-text tool that supports localized processing, eliminating the need to upload data and ensuring privacy and security. It can efficiently transcribe YouTube videos, podcasts, and local audio/video files (such as MP4, MP3, AAC, M4A, etc.) into text, while offering core features like multilingual translation, speaker diarization, real-time subtitles, and floating notes—making it ideal for meeting minutes, interview transcription, content learning, and more.

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JAXModels & infrastructure

JAX is a Python numerical computing library designed for accelerators, specifically tailored for high-performance array computations and large-scale machine learning. It efficiently executes the same code across multiple hardware backends, including CPUs, GPUs, and TPUs.

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AI ShortWriting & content

AIS ALERT MANAGEMENT AND SHARED PLATFORM, QUICK COMMAND FOR MULTIPLE SCENARIOS

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Open DesignDesign & 3D

OpenDesign is an open-source design workspace that can connect to local programming agents, use built-in model keys, or leverage cloud-based models, enabling the creation and editing of prototypes, web pages, presentations, and graphics within a design system; local software is free, while model services incur fees.

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EvoMapAgents & automation

EvoMap is an infrastructure designed for the reuse of AI agent experiences. It organizes reusable strategies and repair assets with validation records via the GEP protocol, offering market- and quality-based ranking to help different agents discover, evaluate, and inherit existing capabilities.

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KiroCoding & development

Kiro is an AI engineering tool for developers that organizes requirements into specifications, architectures, and tasks, generates code via agents, and supports the entire workflow—from planning to code review—through property-based testing, execution memory, and integration with development tools.

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Zoom WorkplaceOffice & productivity

Zoom Workplace is Zoom’s team collaboration platform, integrating video conferencing, chat, calendars, and documents, and leveraging built-in AI to organize discussions, draft messages, and track follow-up tasks.

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妙播Marketing & commerce

THE AI LIVE TELECOM SOLUTION FROM THE AD

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ElicitKnowledge & research

Elicit provides semantic search, research report generation, literature screening, and data extraction for scientific research. It enables traceable answers within source materials and organizes evidence through a literature library, research agents, and ongoing tracking workflows, making it ideal for advancing from initial problem exploration to systematic reviews.

paperLiteratureResearch待评分 · 分类列表推荐Free entry availableView details
Meta AI助手Assistants & search

Meta's free AI chat assistant

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AI, as it happens

1293 published stories
Compute & infrastructure · 175 storiesClear filters ×
2026-11-06
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b12131

The update removes the u8path() function and replaces it with generic_string() in the server component, as part of a broader effort to streamline and standardize string handling across platforms.

Inference systems & deploymentRead original

b12132

The latest release of llama.cpp, version b12132, includes the removal of u8path() in favor of generic_string(), along with updated binaries for multiple platforms including macOS, Linux, Windows, Android, and openEuler, supporting various backends like CUDA, Vulkan, ROCm, OpenVINO, and SYCL.

Inference systems & deploymentRead original

b12135

The latest release of llama.cpp (b12135) introduces support for MEAN operations in WebGPU, enhancing performance and functionality across multiple platforms including macOS, Linux, Windows, Android, and iOS. The release includes precompiled binaries for various architectures and backends such as CUDA, Vulkan, ROCm, OpenVINO, SYCL, and zDNN, with specific builds for Apple Silicon, Snapdragon devices, and openEuler systems. Some features remain disabled or are under development.

Inference systems & deploymentRead original

b12136

The update addresses an issue in llama.cpp where the number of GPU layers was incorrectly calculated by not accounting for skipped NextN layers, leading to improper layer distribution between CPU and GPU. The fix ensures that skipped NextN layers are included in the n_gpu_layers count and properly assigned during model loading, resolving a bug where layer 0 remained on the CPU despite offloading all other layers.

Inference systems & deploymentRead original

From Tokens to Trajectories: Parameter-Efficient Continuous Adaptation of Unified Multimodal Models

arXiv:2611.05451v1 Announce Type: new Abstract: While discrete tokenization in Unified Multimodal Models (UMMs) establishes strong semantic reasoning, it introduces a strict quantization bottleneck that degrades fine-grained visual details, often resulting in structurally accurate but artifact-heavy images. We introduce FlowShift, a parameter-efficient post-training framework that bypasses this bottleneck by converting pre-trained discrete UMMs into continuous rectified-flow generators. Instead of discarding the backbone's semantic priors, FlowShift replaces discrete visual interfaces with continuous latent projections and applies LoRA to the attention layers. To efficiently boost visual quality without semantic drift, we propose Dual-Objective Velocity Vector Distillation (DOVD), which aligns the model with a high-fidelity continuous teacher and ground-truth continuous trajectories. This approach drastically improves perceptual quality while preserving prompt adherence and reasoning. When applied to leading discrete UMMs, FlowShift significantly improves COCO-30K FID and aesthetic scores, while retaining over 99.5% of multimodal understanding capabilities. Ablations confirm DOVD drives generation quality. Ultimately, FlowShift achieves high-fidelity continuous generation without sacrificing pre-trained semantic grounding.

Inference systems & deploymentRead original

Performance Portability of Out-of-Kernel Optimizations on GPUs: A Molecular Docking Case Study

arXiv:2611.06207v1 Announce Type: new Abstract: Achieving performance portability is challenging for irregular scientific applications built as repeated multi-kernel GPU pipelines, because throughput depends on out-of-kernel decisions as much as on kernel efficiency. Using molecular docking as a representative case study, we propose an out-of-kernel tuning methodology that treats batching policy, worker concurrency, and per-worker memory allocation as explicit optimization parameters, replacing backend-dependent occupancy-driven choices with a more portable execution strategy based on explicit resource bounds. We implement this methodology in the muDock mini-app under a manager/worker execution model where multiple host workers share a GPU through independent streams. We then evaluate the methodology on NVIDIA, AMD, and Intel GPUs across CUDA, HIP, and SYCL implementations. Across all evaluated platform/backend pairs, the memory-bounded formulation exceeds the peak throughput of the occupancy-guided baseline. The fully tuned methodology improves the end-to-end throughput on all tested configurations, achieving an average speedup of 1.53x over the baseline.

Chips, GPUs & hardwareRead original
2026-11-05
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Ab Initio Accuracy Beyond the Cutoff: Distributed Message-Passing Equivariant Attention at Tens-of-Millions-of-Atom Scale

arXiv:2611.06122v1 Announce Type: new Abstract: Molecular dynamics predicts molecular motion from atomic forces and trajectory integration. Density functional theory (DFT) provides first-principles forces, but its $O(N^3)$ cost limits simulations to thousands of atoms; empirical force fields scale to millions but miss bond breaking and charge transfer. Equivariant message-passing Transformers learn the ab initio potential at linear cost. Stacked layers propagate information beyond a single cutoff, giving four layers a receptive field up to 23{\AA}. At this frontier, scale is limited by communication: layers exchange boundary features across devices, force backpropagation repeats the exchange, and moving atoms change neighbor graphs and tensor shapes. We present Tessera, a distributed runtime that fixes workload shapes between rebuilds. It sorts atoms along a space-filling curve into equal-count shards, ensuring identical atom counts and tensor shapes per rank. Peer sets scale as $K^{0.5}$, not $K$. A conservative neighbor skin preserves topology across updates, enabling each rebuild interval to replay as one CUDA Graph. Fused kernels, three-level neighbor search, and overlapped All-to-All complete it. On 512 GPUs, Tessera sustains 30.7M atoms at 89.7% weak-scaling efficiency (77--90% across three per-GPU loads); per-step time rises 1.11--1.29x as machine and problem grow 16x. Graph reuse cuts full-step time $1.87\times$. Across an $8\times$ device increase, neighbor-search cost grows $1.7\times$, versus $3.0\times$ for Morton order. In a live $10.24$M-atom salt solution, NVE energy drift is $0.42\,\mu$eV/atom/ps over $10$ ps, and structure matches a serial reference. A 10.06M-atom Norovirus capsid sustains 100 ps of NVT at $\approx 8$ ps/day on 256 A100 GPUs. Over 200,000 steps, it has no broken bonds or anomalously close pairs and uses three compiled variants, with no graph breaks or eager fallbacks.

Chips, GPUs & hardwareRead original

b12114

Fixed get_max_size to return maxBufferSize and improved the memset shader to handle buffer sizes exceeding the maximum binding size, preventing issues with whole-buffer bindings in memset and clear operations.

Inference systems & deploymentRead original

b12116

The llama.cpp release b12116 introduces support for the drama-3 text-to-speech model, includes cleanup improvements, and ensures the drama3 helper stops at the codebook tower limit. This update provides binaries for multiple platforms including macOS, Linux, Windows, Android, and iOS, with support for various backends such as CUDA, Vulkan, ROCm, OpenVINO, and SYCL. Some builds remain disabled or require additional setup.

Inference systems & deploymentRead original

b12118

The update enhances OpenCL performance for decode operations by optimizing workgroup usage for q4_K gate up and GLU, and adds support for Flash Attention (FA) in various configurations including GQA 2, 6, and 16 with different head sizes, improving efficiency on specific hardware setups.

Inference systems & deploymentRead original

b12121

A fix was implemented in llama.cpp to correct the calculation of on-device sequence state copy sizes for quantized key-value (KV) caches, ensuring accurate copying of data blocks and preventing crashes or incorrect state restoration. The update adjusts the element count computation using proper block size handling and removes redundant code elements.

Inference systems & deploymentRead original

b12122

The update introduces optimizations for CUDA by fusing NVFP4 gate/up operations and GLU within MMQ, honoring requested precision in fused gate/up MMQ, sharing scale checks for NVFP4, skipping unused FP4 kernels, testing with W4A8 configurations without scales and with batching, and adding checks for gate_scale before loading fused NVFP4 gate scale.

Inference systems & deploymentRead original

b12123

The update introduces DSV4_HC_PRE and DSV4_HC_POST support for OpenCL, along with improvements to dsv4_hc_post functionality, enhancing performance and compatibility across various platforms including macOS, Linux, Windows, Android, and embedded systems.

Inference systems & deploymentRead original

b12124

The release includes support for non-contiguous sigmoid operations in OpenCL, enhancing compatibility and performance across various hardware platforms. This update is part of a broader set of improvements and new binary distributions for multiple operating systems and backends, including macOS, Linux, Windows, Android, and openEuler, with support for CUDA, Vulkan, ROCm, OpenVINO, SYCL, and other accelerators.

Inference systems & deploymentRead original

b12128

The fix addresses intermittent CI failures in TOPK_MOE tests caused by near ties in logits, particularly with uniform random inputs and narrow-range gating functions like sqrt_softplus. The solution involves redrawing logits until group selection and top-k decisions have a relative margin of 1e-4 in double precision, and constructing logits by inverting the gating function using a grid-based approach to ensure consistent expert selection across backends.

Inference systems & deploymentRead original

FenixWalk: Adaptive Sampling for Large-Scale Dynamic Graphs on Heterogeneous Architectures

arXiv:2611.04683v1 Announce Type: new Abstract: Random walks are fundamental to graph analytics, yet executing them efficiently on large, evolving graphs remains challenging. Existing approaches must balance sampling efficiency, update overhead, and memory consumption. Sampling structures optimized for throughput often incur substantial memory overhead and costly maintenance, whereas lightweight alternatives can suffer from high sampling latency on high-degree vertices or skewed weight distributions. These challenges become more pronounced on heterogeneous CPU--GPU platforms, where host memory provides capacity but GPU memory limits the amount of graph data that can benefit from parallel acceleration. We present FenixWalk, a memory-efficient random-walk system that combines unified in-place sampling with selective GPU acceleration for large-scale dynamic graphs. At its core, FenixWalk employs an in-place Fenwick representation that supports both rejection sampling and inverse-transform sampling without duplicating edge-level weight storage. This representation enables expected O(1) weight lookup for rejection sampling, together with O(log d) prefix sampling and updates. To exploit heterogeneous hardware efficiently, FenixWalk maintains the complete graph and its sampling structures in host memory while selectively placing frequently reused vertex-local samplers on the GPU. By transferring compact walker states instead of repeatedly migrating graph partitions, the system reduces cross-device communication and makes effective use of limited GPU memory. Experiments on large real-world graphs and representative random-walk workloads demonstrate that FenixWalk achieves average speedups ranging from 2.06x to 400.57x over existing random-walk systems.

Chips, GPUs & hardwareRead original
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